Science and society, grade 11 (3 units)
A population that grows, a medicine that leaves the body, data that spread out and risks worked out before a decision – the mathematics of things that happen in science and in society.Subjects
The topics, in order:
- exponential processes: growth and decay in percent, the growth factor and the decay factor, half-life, the graph of an exponential process, and linear growth compared with exponential growth;
- measures of spread: the range, the deviations from the mean and the standard deviation, and comparing groups;
- probability: experiments in several stages, with and without putting back, “at least one”, conditional probability, dependent and independent events, and expected value.
There are two kinds of lessons:
- Learning lessons – an explanation, solved examples and a few questions to try;
- Practice lessons – questions only.
How the page works: Using a page.
- Exponential growth: the growth factorLearningBacteria that double their number every hour, a table where each value is the one before times the same number, the growth factor, and the formula of an exponential process.
- Growth in percentLearningThe growth factor of a growth in percent, a population and followers online, growth over several years in a row, finding the percentage growth from a table, and a rounded answer.
- Decay in percentLearningThe decay factor, a medicine leaving the blood, an amount that shrinks and never reaches 0, a cup of tea cooling, and the percentage decay from a table.
- Half-lifeLearningRadioactive decay and half-life: iodine-131 in medicine, carbon-14 dating, caffeine in the body; the formula by the number of half-lives, also when it is not a whole number.
- The graph of an exponential processLearningThe graph of y=M₀·qˣ: where it meets the y-axis, a rising graph when q>1 and a falling one when q<1, reading values and times from the graph, writing the formula from two points, and finding a time by trying values.
- Linear and exponential growthLearningLinear growth adds and exponential growth multiplies: equal differences and equal ratios in a table, two towns growing in the two ways, their graphs and where they meet, and the exponential growth that overtakes.
- Practice: growth and decayPracticeThe growth factor and the decay factor, a medicine in the blood, half-life, the percentage growth from a table, reading from the graph, linear against exponential growth, and cooling.
- Spread: the range and the deviations from the meanLearningTwo sets of data with the same mean and a different spread, the range and its weakness, the deviation of a datum from the mean, and why the deviations always add up to 0.
- The standard deviationLearningThe standard deviation step by step in a table – the deviations, the squares, the variance and the square root; the formula, a rounded result, the units of the standard deviation, and a calculator's statistics mode.
- Comparing spread between groupsLearningThe standard deviation from a frequency table, what a large or small standard deviation says, choosing between machines and between runners by the standard deviation, adding to and multiplying all the data, and the box plot.
- Practice: measures of spreadPracticeThe mean and the range, the standard deviation step by step and rounded, the standard deviation from a frequency table, changing all the data, and a box plot of two groups.
- Experiments in several stagesLearningA tree diagram of three stages, drawing with and without putting back, "at least once" by the complement, and the probability of "at least once" in n experiments.
- Conditional probability and dependent eventsLearningConditional probability from a two-way table and by the formula, dependent and independent events and how to check whether they depend on each other, and a tree diagram whose second-stage probabilities depend on the first stage.
- Expected valueLearningThe expected value as a game's mean gain: a table of gains and probabilities, the formula of the expected value, a fair game, an insurance premium against the expected payout, and a raffle ticket.
- Practice: probabilityPracticeAn experiment in three stages, drawing without putting back, "at least one", conditional probability from a two-way table and from a tree diagram, dependent events, and the expected value of a raffle.
- ReviewPracticeQuestions from the whole course: a medicine decaying in the blood, half-life, the formula of an exponential graph, linear and exponential growth, the standard deviation of two machines and of a frequency table, a three-stage experiment, conditional probability and the expected value of a game.
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