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Science and society, grade 11 (3 units)

A population that grows, a medicine that leaves the body, data that spread out and risks worked out before a decision – the mathematics of things that happen in science and in society.Subjects

The topics, in order:

  • exponential processes: growth and decay in percent, the growth factor and the decay factor, half-life, the graph of an exponential process, and linear growth compared with exponential growth;
  • measures of spread: the range, the deviations from the mean and the standard deviation, and comparing groups;
  • probability: experiments in several stages, with and without putting back, “at least one”, conditional probability, dependent and independent events, and expected value.

There are two kinds of lessons:

  • Learning lessons – an explanation, solved examples and a few questions to try;
  • Practice lessons – questions only.

How the page works: Using a page.

  1. Exponential growth: the growth factorLearningBacteria that double their number every hour, a table where each value is the one before times the same number, the growth factor, and the formula of an exponential process.
  2. Growth in percentLearningThe growth factor of a growth in percent, a population and followers online, growth over several years in a row, finding the percentage growth from a table, and a rounded answer.
  3. Decay in percentLearningThe decay factor, a medicine leaving the blood, an amount that shrinks and never reaches 0, a cup of tea cooling, and the percentage decay from a table.
  4. Half-lifeLearningRadioactive decay and half-life: iodine-131 in medicine, carbon-14 dating, caffeine in the body; the formula by the number of half-lives, also when it is not a whole number.
  5. The graph of an exponential processLearningThe graph of y=M₀·qˣ: where it meets the y-axis, a rising graph when q>1 and a falling one when q<1, reading values and times from the graph, writing the formula from two points, and finding a time by trying values.
  6. Linear and exponential growthLearningLinear growth adds and exponential growth multiplies: equal differences and equal ratios in a table, two towns growing in the two ways, their graphs and where they meet, and the exponential growth that overtakes.
  7. Practice: growth and decayPracticeThe growth factor and the decay factor, a medicine in the blood, half-life, the percentage growth from a table, reading from the graph, linear against exponential growth, and cooling.
  8. Spread: the range and the deviations from the meanLearningTwo sets of data with the same mean and a different spread, the range and its weakness, the deviation of a datum from the mean, and why the deviations always add up to 0.
  9. The standard deviationLearningThe standard deviation step by step in a table – the deviations, the squares, the variance and the square root; the formula, a rounded result, the units of the standard deviation, and a calculator's statistics mode.
  10. Comparing spread between groupsLearningThe standard deviation from a frequency table, what a large or small standard deviation says, choosing between machines and between runners by the standard deviation, adding to and multiplying all the data, and the box plot.
  11. Practice: measures of spreadPracticeThe mean and the range, the standard deviation step by step and rounded, the standard deviation from a frequency table, changing all the data, and a box plot of two groups.
  12. Experiments in several stagesLearningA tree diagram of three stages, drawing with and without putting back, "at least once" by the complement, and the probability of "at least once" in n experiments.
  13. Conditional probability and dependent eventsLearningConditional probability from a two-way table and by the formula, dependent and independent events and how to check whether they depend on each other, and a tree diagram whose second-stage probabilities depend on the first stage.
  14. Expected valueLearningThe expected value as a game's mean gain: a table of gains and probabilities, the formula of the expected value, a fair game, an insurance premium against the expected payout, and a raffle ticket.
  15. Practice: probabilityPracticeAn experiment in three stages, drawing without putting back, "at least one", conditional probability from a two-way table and from a tree diagram, dependent events, and the expected value of a raffle.
  16. ReviewPracticeQuestions from the whole course: a medicine decaying in the blood, half-life, the formula of an exponential graph, linear and exponential growth, the standard deviation of two machines and of a frequency table, a three-stage experiment, conditional probability and the expected value of a game.
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