Probability from 0 to 1 and the expected count
Probability from 0 to 1 and the expected count
The probability of an event is always a number from 0 to 1. The reason: the number of times the event happened is at most the number of trials, so the fraction is not less than 0 and not more than 1.
- The closer the probability is to 1, the more likely the event.
- A probability of , that is 50%: the event happens in about half of the times, like heads when tossing a coin.
- In percent: from 0% to 100%.
At the two ends of the scale there are two kinds of events:
- An impossible event never happens, and its probability is 0. For example: rolling an ordinary die gives a 7.
- A certain event happens every time, and its probability is 1, that is 100%. For example: rolling a die gives a number less than 7.
- All the other events are between 0 and 1. For example: rolling a die gives an even number – .
Dan rolled a die 8 times, and a 6 never came up. The relative frequency of 6 is , but the event “a 6 comes up” is not impossible: its probability is , and by chance it did not happen in the eight rolls.
- A relative frequency of 0 or 1 in a few trials does not mean the event is impossible or certain.
When you know the probability of an event, you estimate how many times it will happen in many trials: multiply the probability by the number of trials.
- A die is rolled 300 times. The probability of a 6 is , so a 6 is expected to come up about times.
- The bottle lands standing with a probability of about 0.2. In 50 flips it is expected to land standing about times.
- “Expected” is not “exactly”: perhaps the 6 comes up 47 times, perhaps 55 – but close to 50.
The forecast for the ten days of the holiday: “Each day the probability of rain is 30%.”
How many rainy days are expected? : about 3 days.
For each event, write whether it is certain, impossible or neither:
- Rolling a die gives a number greater than 0.
- A marble is taken from a bag holding only blue marbles, and it is red.
- It will rain tomorrow.
- One toss of a coin gives both heads and tails.
These are the probabilities of four events:
, , ,
Order them from the most likely event to the least likely.
A die is rolled 600 times.
About how many times will a 3 come up?
/ – fraction bar · Tab or the arrows – between numerator and denominator, then a note above or below · Enter – check and a new line · * – times · ^ – power, ↓ – end of the power
/ – fraction bar · Tab or the arrows – between numerator and denominator, then a note above or below · Enter – a new line · * – times · ^ – power, ↓ – end of the power
A football player scores a penalty with a probability of 0.85.
About how many penalties out of 40 will he score?
/ – fraction bar · Tab or the arrows – between numerator and denominator, then a note above or below · Enter – check and a new line · * – times · ^ – power, ↓ – end of the power
/ – fraction bar · Tab or the arrows – between numerator and denominator, then a note above or below · Enter – a new line · * – times · ^ – power, ↓ – end of the power
A factory expects about 12 faulty phones in every 400 phones.
What is the probability that a phone picked at random is faulty? Write it as a percentage.
/ – fraction bar · Tab or the arrows – between numerator and denominator, then a note above or below · Enter – check and a new line · * – times · ^ – power, ↓ – end of the power
/ – fraction bar · Tab or the arrows – between numerator and denominator, then a note above or below · Enter – a new line · * – times · ^ – power, ↓ – end of the power
A bottle lands standing with a probability of 0.2.
How many times must it be flipped to be expected to land standing about 30 times?
/ – fraction bar · Tab or the arrows – between numerator and denominator, then a note above or below · Enter – check and a new line · * – times · ^ – power, ↓ – end of the power
/ – fraction bar · Tab or the arrows – between numerator and denominator, then a note above or below · Enter – a new line · * – times · ^ – power, ↓ – end of the power
/ – fraction bar · Tab or the arrows – between numerator and denominator, then a note above or below · Enter – check and a new line · * – times · ^ – power, ↓ – end of the power
/ – fraction bar · Tab or the arrows – between numerator and denominator, then a note above or below · Enter – a new line · * – times · ^ – power, ↓ – end of the power